Class Abilities
Neliel
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Post by Neliel on Nov 13, 2012 18:14:46 GMT -5
Class Abilities The following are abilities that a character may either start with at creation or obtain in character and train for. Each ability is specific to a particular race with the exception of universal skills, which can be used by any race given they meet the requirements. At the creation of a character, EXP may be ignored and the character has access to any ability they meet the other requirements for.
In addition, certain high ranks will automatically qualify for certain abilities they haven't met the requirements for. In not having met the actual requirements, the ability's effectiveness will be cut in half until the ability in question has been mastered. For releases, the maximum amount one may gain via releasing is 200 stat gain to the applicable stats. Any temporary additions made to stats will not affect the release and will be calculated based on the original stats.
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Neliel
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Post by Neliel on Nov 13, 2012 18:38:39 GMT -5
Universal- Reiatsu Barrier:
By developing their reiryoku to a high level, the user may use it to condense it into a barrier coating the skin, preventing spiritual damage. Reiatsu Barrier is directly determined by the user's Reiatsu rating. Requirements: Starting Skill for all but hollow/arrancar
- Spiritual Pressure:
Can flare reiatsu in the form of spiritual pressure, pressing down upon the opponent, impeding their strength. Spiritual Pressure is determined by the subtotal of your Reiatsu stat minus their Reiatsu stat, subtracting half of that amount from their Hoho stat. Spiritual pressure is useless on those possessing higher Reiatsu than the user. Requirements: Reiatsu 50
- Analyzing:
Certain individuals may detect the stats of nearby individuals. The individuals' Reiatsu stat will be known to the user, though anything over 100 the user's own will be undetectable. The user may also discern the type of reiatsu as well as the appearance of a soul ribbon which dictates the manner of being the spiritual pressure is emanating from.
- White: Normal soul
- Red: Shinigami, Visored [Unmasked]
- Blue: Advent Human, Quincy
- Black: Hollow
- Dark Blue: Fullbringer
- Dark Red: Arrancar, Visored [With Mask]
Requirements: Reiatsu 80, All but Arrancar
- Desperation:
By utilizing everything they have, a low ranked user can disperse their Reiatsu to 5 for the next three posts and raise a single stat (Kidou, Zanjutsu, Hoho or Hakuda) by the subtracted amount. This allows them to compete at a much higher capability by focusing every last being of their fiber into giving it everything they have, though their concentration leaves their defense vurneable. Requirements: Must be of a low rank, and possessing stats under 500 in total. Becomes unavailable after surpassing 500. Can only be used once per thread.
- Soul Link: Tier One
Depending on the user's familiarity with their weapon and their overall progress in mastering it, they are granted a +10 to all their stats. Requirements:
Low Ranked: Minimum of 50 Zanjutsu, lasts three posts High Ranked: Minimum of 100 Zanjutsu, lasts three posts
- Soul Link: Tier Two
Becoming more adept with their soul weapon, the user can then call upon more of its latent energy to further strengthen themselves. Grants +20 to each stat and replaces Tier One. Requirements: Low Ranked: Minimum of 100 Zanjutsu, lasts three posts High Ranked: Minimum of 200 Zanjutsu, lasts three posts
- Soul Link: Final Tier
Having a strong link with their soul weapon, the user may draw even more energy from their soul and use it to further empower themselves. + 30 to each stat and replaces Tier Two. Requirements: Low Ranked: Minimum of 150 Zanjutsu, lasts three posts High Ranked: Minimum of 300 Zanjutsu, lasts three posts
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Neliel
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Post by Neliel on Nov 13, 2012 18:43:53 GMT -5
Shinigami/Visored- Airwalking
A basic ability for many spiritual beings, airwalking involves the condensation of reishi under the individual's feet in order to imitate the effect of levitation. In turn, this allows them to walk across the air and even water.
Requirements: 50 Hoho, 2 EXP
- Kido (Demon Magic)
Kido is simply put, using the Shinigami's reiryoku and focusing it to achieve various effects, often accompanied with an incantation. Requirements: See Kido
- Shikai (Initial Release)
The first level of evolution for a Shinigami, Shikai involves learning the name of a shinigami's zanpaktou. As the name is learned, the shinigami will begin to exert power over their zanpaktou, enough to release the blade into its first stage, granting them an increase in power. Multiplies two stats by a tenth of the user's Reiatsu count when released. The stat is dependent on the nature of the Shikai and may be classified under the following:
- Cutthroat: Hoho/ Zanjutsu
- Hermetic: Reiatsu/ Kido
- Melee: Hakuda / Hoho
- Marksman: Kido / Hoho
- Berserker: Reiatsu / Hakuda
Requirements: 70 Zanjutsu, 10 EXP
- Bankai (Final Release)
Bankai is the epitome of a Shinigami's mastery over their zanpaktou. Having to force the zanpaktou spirit into complete submission to their wielder, Bankai may take many years to master. However upon forcing the spirit to submit, a Shinigami will gain access to all of their blade's abilities, granting them a massive increase in abilities as they fully release their zanpaktou. Based on their Bankai nature a Shinigami will have half of their overall Reiatsu added to two stats, and they will often be categorized under the following areas, indicating where most of their strength is focused upon, gaining an additional boost in the following area:
- Cutthroat: Hoho/ Zanjutsu
- Hermetic: Reiatsu/ Kido
- Melee: Hakuda / Hoho
- Marksman: Kido / Hoho
- Berserker: Reiatsu / Hakuda
Requirements:200 Zanjutsu, 25 EXP
- Shunpo (Flash Step)
Kicking off the ground with a release of reiryoku and power, the Shinigami will then launch themselves at high velocity up to 15 meters. To most, the movement will often appear as the user has vanished, only to reappear elsewhere within a matter of milliseconds. Requirements: 70 Hoho, 5 EXP
- Shunpo Variant
Having mastered the Shunpo to a level all their own, they can then alter the Shunpo's characteristics in order to provide their own means of flash step (Any abilities that act like a flash step are classified as a Shunpo Variant) Requirements: 250 Hoho,15 EXP
- Shunko (Flash Cry)
Shunko is the result of trying to combine the spell based techniques of Kido with the physical attacks of Hakuda. The technique drives Kido into its user's arms and legs, releasing Kido with each blow dealt. It also allows the user to release Kido from their body in the form of Hanki, a Kido exclusive to this technique. Depending on the user's expertise, Shunko may have either an incomplete or a complete version. Shunko may be used in conjunction with Shikai if the Shikai is melee based, but may not overlap with Bankai.
- Incomplete Shunko- Hakuda/Kidou stats multiplied by 1.5
Requirements: 250 Kidou, 15 EXP
- Complete Shunko- Hakuda/Kidou stats doubled
Requirements: 350 Kidou, 30 EXP
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Neliel
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Post by Neliel on Nov 13, 2012 18:47:52 GMT -5
Visored- Mask Release
A Visored's true powers lie in their inner hollow which struggles for control within their body. By defeating their inner hollow, a Visored is capable of accessing a portion of their hollow abilities through a mask that forms across their face. While the mask engulfs their face, a Visored gains 30 to each stat and is able to keep the mask on for as long as their inner hollow allows, often requiring them to have sufficient control over the hollow to keep it on for three posts. Requirements:100 Reiatsu, 10 EXP
- Dominación
A Visored's maximum potential lays in the abilities of their inner hollow. By completely dominating their inner hollow and forcing them into submission, the Visored will begin to undergo a process of Hollowfication as their mask begins to engulf most of their body into a hollow form, representing their temporary dominance over their inner hollow. While in this hollowfied form, the Visored's Reiatsu and Hakuda will be augmented by adding half the user's Reiatsu. While in Dominacion, the Visored is unable to access their zanpaktou spirit, instead having to rely of the abilities of a hollow, which includes the usage of any natural weapons the hollow form may possess. Requirements:200 Reiatsu, 15 EXP
- Cero
A technique originally exclusive to Hollow, a visored may access the ability through their hollowfied self. With the mask on, a visored can fire a single high velocity Cero energy blast from their mouth. While similar to a hollow's Cero, a visored's Cero is more widespread and less concentrated, quickly spreading out to engulf a large radius in front of the visored. A visored's Cero is shot from their mouth in much the same way as a Menos Grande.
Requirements: 100 Kidou, 10 EXP
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Neliel
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Post by Neliel on Nov 13, 2012 18:52:43 GMT -5
Hollow/ Arrancar- Airwalking
A basic ability for many spiritual beings, airwalking involves the condensation of reishi under the individual's feet in order to imitate the effect of levitation. In turn, this allows them to walk across the air and even water.
Requirements: 50 Hoho, 2 EXP
- Gluttony
The natural trait of Hollows is to consume to try and replace their loss of heart. By doing such, they become able to absorb those they devour and increase their own powers exponentially. The hollow will gain 5 additional Reiatsu for every notable character they devour. The stat increase becomes permanent.
Requirements: Menos Starting Skill, lost through the process of Shinigamification
- High Speed Regeneration
Most hollow will gain a unique healing factor as they progress into the Menos state, most Arrancar losing the healing factor for greater power. A hollow is capable of mending any minor wound instantaneously, but to heal a major wound, broken limb, or missing appendage, the hollow must sacrifice 50 of their Reiatsu for ten posts. If they don't possess the 50 Reiatsu, they are unable to heal over major wounds. Arrancar who have retained this skill lose the quality of their Hierro, being replaced by the lesser Reiatsu Barrier.
Requirements: Reiatsu 250, 15 EXP
- Discorrer:
Discorrer involves using own's reiryoku to tear a hole through two separate spaces and enter a small precipice tunnel called a Garganta which leads to the user's target. Often used to maneuver between the living world and Hueco Mundo. Requirements: 70 Reiatsu, 5 EXP
- Cero:
Accumulating reishi at a single point, a concentrated beam of energy is then released. While hollow can only fire from their mouth, Arrancar are capable of firing from their palms, fingers, mouths, and various limbs. Having often learned it as Hollows, Arrancar often regard a Cero as a basic skill. Requirements: 100 Kidou, 5 EXP
- Custom Cero:
May create a customized version of the Cero with unique traits. The Cero in question cannot exceed the power of a Gran Rey. Requirements: 200 Kidou, 15 EXP
- Negacion
Originally used by Gillian, the Negacion is a protective field that rips a void through space and time, dislocating the space within the beam of light cast down from its surroundings. Thus, while most can see anything within the Negacion field, they are unable to touch the field, their body just fading to the other side as long as the Negacion field is in place. Requirements: 180 Reiatsu, 10 EXP
- Bala:
Hardening the reishi gathered around one's fist, the use can then releases the reiatsu in a swift blast. While not in the power range of a Cero, Balas possess more speed and more of a concussive force, allowing several to be released in quick succession. Requirements: 140 Kidou, 5 EXP
- Sonido:
This hollow exclusive high speed movement consists of temporarily dislocating the hollow and relocating them within several meters of their original location. Initiated with a static buzz, the hollow will appear as suddenly as they had vanished, making Sonido more akin to teleportation than actual high speed movement. The distance one can travel through Hoho is 5 meters for every 100 Hoho they possess. Requirements: 100 Hoho, 10 EXP
- Sonido Variant:
May create a variant of the Sonido with special traits. The distance is the same as the user's typical Sonido. Requirements: 200 Hoho, 15 EXP
- Hierro:
Similar to the Reiatsu Barrier, Hollow have a natural affinity for having rougher skin hardened by their own reiryoku. Whereas Reiatsu Barrier is solely dependent on one's Reiatsu, Hierro is roughly the same way with added protection. Due to its superiority to Reiatsu barrier, Hierro possesses a range that extends to 20% of the user's total Reiatsu, granting more protection to the hollow. This only applies to Vasto Lorde and Arrancar, as Adjuchas and lower will have the benefit of 10% of their Reiatsu added onto their defense. Requirements:Starting Skill
- Pesquisa:
Mush like Analyzing, Pesquisa allows an Arrancar to determine the ability of an individual. Unlike Analyzing though, the arrancar sees no spirit ribbon. However, the user can accurately detect each stat and form a counter manuever based on the target(s) stats. Requirements:100 Reiatsu, 5 EXP
- Ressurecion:
Arrancar upon changing from Hollow, seal their Hollow powers away inside a zanpaktou. Upon coming to terms with their Hollow powers, they are able to release their zanpaktou, to allow their latent hollow abilities to engulf them and heal over any damage sustained in their human forms. This often results in the Arrancar taking on the attributes of their hollow self in a new, more powerful form. Releasing such power varies by the method of release and the nature of the ability granting half the user's Reiatsu stat to two stats, but often is categorized into the following releases regarding stat gain:
Requirements: 150 Reiatsu, 25 EXP, Arrancar Only, Stat Gain cannot exceed 200 for a single stat
- Gran Rey Cero:
The Gran Rey Cero is at its basic, a Cero with ten times the force. Initiated by first drawing their own blood, the user's blood is then infused with their reiryoku as an energy disc begins to form in their hand. The reiryoku is then compressed into a thinner razor like disc, where then it is thrown, distorting space around it as it hits its mark, exploding violently with the force of fifteen Ceros. Requirements: Kidou 300, 20 EXP. Espada Only
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Neliel
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Nel used to be an Espada, but then she took an axe to the knee.
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Post by Neliel on Nov 13, 2012 19:00:29 GMT -5
Fullbringers- Soul Essence:
By directly influencing the soul within an object, Fullbringers are capable of using it to their advantage. This allows them to walk on water or air, pull on the earth itself to greatly increase their jumping ability twenty fold by increasing the elasticity of the earth. Requirements: Starting Skill
- Fullbring (Incomplete):
By manipulating the soul inside an object that the fullbringer holds an attachment to, it can be utilized to give the user supernatural abilities. The object in question acts as a conduit, channeling their user's reiryoku through and forming the object into an advanced weapon. Requirements: 40 Reiatsu
- Fullbring (Complete):
Utilizing their Object affinity, the Fullbringer can then channel their reiryoku and manipulate the soul of their object in order to gain access to their latent abilities while their Fullbring is active. Requirements: 100 Reiatsu, 5 EXP
- Fullbring (Final Form)
Upon mastering their Fullbring, a Fullbringer may then take on a new form with unique abilities. While in their final form, a Fullbringer's Reiryoku, Agility and Power are increased by 55. The Final From stays active a single post for every 20 affinity they have. Requirements: 220 Reiatsu, 15 EXP
- Bringer Light:
By manipulating the soul in the air, A fullbringer may use their Fullbring to forcefully push against the air, giving them an increase in speed similar to a Shinigami's Shunpo up to 5 meters for every 80 Hoho they have. Requirements: 80 Hoho, 10 EXP
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Neliel
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Post by Neliel on Nov 13, 2012 19:05:25 GMT -5
Quincy- Ginto:
Gintō are small silver tubes, containing condensed liquid reiryoku. These various attacks are triggered when the stored liquid Reiryoku is released, with the technique's name. Ginto is meant to simulate Kido and is extremely effective. Requirements: See Ginto
- Hirenkyaku:
By gathering reishi underneath their feet, a Quincy can ride it to their destination within five meters for every 60 Hoho they possess, giving the appearance of swift movement comparable to a Shinigami's Shunpo. This in turn also allows Quincy to walk on air and water. Requirements: 60 Hoho, 5 EXP
- Ransôtengai:
Gathering reishi and forming them into strings, a Quincy will then be able to control the reishi threads and force themselves to move in spite of any bodily injury they may have achieved. This prevents any form of stat loss while in Ransotengai unless it affects Kidou. Requirements: 200 Kidou, 20 EXP
- Blut Vene:
By pushing reishi into the bloodstream of the user, the user is able to withstand a limit of up to 80 over their current Reiatsu stat. The technique is characterized by the fluctuating of veins beneath their skin. Requirements:250 Reiatsu, 25 EXP unable to be used with Blut Arterie
- Blut Arterie:
By making the reishi flow move in a different manner underneath the skin to Blut Vene, Blut Arterie may be achieved, granting the user superhuman strength. The user's Hakuda stat will double upon activation. Requirements: 300 Reiatsu, 20 EXP, unable to be used with Blut Vene
- Blauregen:
By focusing extra reishi around them into their arrow, a Quincy is able to use the reishi to split the arrow as it is released, sending a flurry of one hundred arrows launched in quick succession to rain down upon their foe. Requirements: 150 Kidou
- Letzt Stil:
Requiring the Sanrei glove, Letzt Stil involves breaking the glove to double a Quincy's stats. The effect lasts for five posts, but afterwards all stats are reduced to 0 and any abilities directly pertaining to the gathering of reishi are locked. The lost stats and locked abilities may be restored through a training thread or the item relapse pill. Requirements: Sanrei Glove, 50 Reiatsu
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Neliel
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Nel used to be an Espada, but then she took an axe to the knee.
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Post by Neliel on Nov 13, 2012 19:20:38 GMT -5
High-Spec HumanAll abilities below are only obtainable through the faction Fushicho Academy. Any human not of the Academy will have no access to the abilities unless taught by someone knowing the techniques.- Buacacht (Buoyancy):
By rapidly using their own reiryoku to vibrate the spirit particles beneath their feet, a human may sustain their body weight on molecules of gaseous or liquid forms. By doing this, the human then gains the ability to walk in the air or even walk on water, allowing them the same airwalking attributes as spirits. Requirements: 80 Hoho, 5 EXP
- Sós (Particle Burst):
Imitating the fast movement techniques shown by most of the spiritually aware, reiryoku is gathered in the feet and dispersed rapidly into the molecules underneath their feet, causing small concentrated explosions which propel their body forward 10 meters, allowing for a swift burst of speed with a sound similar to that of a gunshot. Most humans who know this technique will incorporate their own unique modification on it with honed training. Requirements: 100 Hoho, 10 EXP.
- Eisiúna (Valve Release)
By temporarily bypassing all the natural limits of their human body, a High Spec may turn off all receptors naturally in place to lengthen the lifespan. By doing this, the human will be able to access a new level of power, increasing each stat for the duration of five posts. During this time, the human is incapable of feeling any method of pain, but in turn by bypassing the body's limiters, the human will slowly be torn apart from the overwhelming pressure. Two stats are increased by half the user's Reiatsu count based on Eusiuna's nature. The stat gain for a single stat cannot exceed 200.
[/i] Hoho/ Zanjutsu Hermetic: Reiatsu/ Kido Melee: Hakuda / Hoho Marksman: Kido / Hoho Berserker: Reiatsu / Hakuda [/ul] [/blockquote] Requirements: 250 Reiatsu, 20 EXP [/li][/ul]
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